This week we were to take our cannon and envision the environment that it would be set in. Below are the reference images that I will be using this week to take the proxy below into a more polished state:
Monday, November 30, 2020
Monday, November 23, 2020
Monday, November 16, 2020
Week 12: Cannon Textures
This week we were tasked to take our low and high poly cannons into Substance painter and add texture information to the models. Here are the results I got below:
Tuesday, November 10, 2020
Goals Post FIEA
My goals post FIEA
My immediate goals post FIEA would be to get a position as a prop artist for a game studio.
I would like to eventually work with AR or VR development in an established studio.
I would like to focus on semi realistic to realistic styles such as aged furniture and worn architecture.
-Current focus would be on producing prop art and furthering my understanding of modular environment art.
Some extra studies that I will need to focus on are as followed:
-Materials and texture practice (such as understanding Metal and Roughness at an advanced level)
-Collection of real world materials and creating a personal library.
-Study of product design and blueprints.
Artstation Collection: https://www.artstation.com/gloriacarrazana/collections/1082348
-Reaching out to professionals in my field:
-Alexandre Proulx Audy : Senior Character Artist
- Raphaelle Deslandes : Concept artist at Counterplay Games
-Joel Zakrisson : 3D artist at DICE
-Joe Gloria : Senior Concept Designer
-Wardenlight Studio : Visual Development Studio
-Pablo Dobarro : 3D artist
-Girish Srinivasagopalan : Lead Character Artist
-Tai Ji : 3D Artist
- Davison Carvalho: Head of UI and Lead Concept Artist at Amazon Studios
-Blair Armitage: 3D Character Artist
Even though I want to focus on environmental art such as props and hard surfaces, there are modeling techniques from some character artists that I also want to lean about and will be reaching out to these artist for some advice as I move through FIEA.
Monday, November 9, 2020
Week 11- Cannon High Poly Sculpt
This week we were tasked to take our high poly versions of our cannons and add detail that will be baked down to our game resolution cannon.
Here are the final results:
Monday, November 2, 2020
Cannon- Week 10 Importing into Zbrush
This week we took our cannon from the proxy stage to an up resolution stage and import the cannon into zbrush to start sculpting in week 11.
Here is the final low res in maya of the cannon:
And here is the environment:
I then UV'd the cannon and environment.
I applied a texture to make sure there was no stretching in the uvs.
And here are the environment uvs:
Low poly into zbrush
High poly start:
High poly Environment start:
-
For this week, we needed to take a portion of the level that we were assigned and take a proxy that was provided to us and edit that in a w...
-
For the final week of this project I intended to get all of the textures done for the shack and set up the model in unreal. Here is where...
-
Oculus Medium Research For this summer research project I wanted to explore virtual reality sculpting. I looked into a couple of program...