Showing posts with label GOALS Art. Show all posts
Showing posts with label GOALS Art. Show all posts

Tuesday, February 23, 2021

Personal Project: Keep Your Hands Off Eizouken environment

 For a personal project idea I wanted to recreate the style and portions of the environment from the anime Keep your hands off Eizouken! I watched this show over Christmas break and it was very inspiring for me because it reminded me of the joy of making art and doing something you love. I really enjoyed the environment art style and I thought it would be a good challenge to try and get a pencil/watercolor effect to the textures. 


I plan on making modular pieces for the environment and try and replicate the style of the show as accurately as possible. The challenge of this project will be getting the stylization right as well as the stylized textures. 

I want to do this main area below but I want to go back through the show to see if there are any other places that are more interesting to me. 

Here are some references for the environment from the end of  the show: 




































































Official Guide book for the show: 

http://halcyonrealms.com/books/keep-your-hands-off-eizouken-official-guide-book-review/

Production Blog: 

https://blog.sakugabooru.com/2020/01/06/keep-your-hands-off-eizouken-01-production-notes/


Tuesday, November 10, 2020

Goals Post FIEA

My goals post FIEA

My immediate goals post FIEA would be to get a position as a prop artist for a game studio.

I would like to eventually work with AR or VR development in an established studio.

I would like to focus on semi realistic to realistic styles such as aged furniture and worn architecture. 

-Current focus would be on producing prop art and furthering my understanding of modular environment art. 

Some extra studies that I will need to focus on are as followed: 

-Materials and texture practice (such as understanding Metal and Roughness at an advanced level)

-Collection of real world materials and creating a personal library.

-Study of product design and blueprints.

Artstation Collection: https://www.artstation.com/gloriacarrazana/collections/1082348 

-Reaching out to professionals in my field: 

-Alexandre Proulx Audy : Senior Character Artist

- Raphaelle Deslandes : Concept artist at Counterplay Games

-Joel Zakrisson : 3D artist at DICE

-Joe Gloria : Senior Concept Designer

-Wardenlight Studio : Visual Development Studio

-Pablo Dobarro : 3D artist

-Girish Srinivasagopalan : Lead Character Artist

-Tai Ji : 3D Artist

- Davison Carvalho: Head of UI and Lead Concept Artist at Amazon Studios 

-Blair Armitage: 3D Character Artist


Even though I want to focus on environmental art such as props and hard surfaces, there are modeling techniques from some character artists that I also want to lean about and will be reaching out to these artist for some advice as I move through FIEA. 

Project 03: Week 04 Final Presentation