Showing posts with label 3D Art. Show all posts
Showing posts with label 3D Art. Show all posts

Wednesday, August 4, 2021

Project 03: Week 04 Final Presentation

 As I prepare for final industry review I have imported all textures and models into UE4 and rendered out some images. I will spent some more time on the textures and consider this a WIP and not a finalized project. I want to get the geometry as efficient as possible and remodeled in some parts to work as a buildable 3d print as well as the base. I want to take the new geo that was created in Zbrush back into medium and practice getting more comfortable with that program. 


Here is the project as it stands, total poly count is around 100k tris including the base and total I want to be around 60-70k tris. More time into retopologizing the base and the walker will get me closer to the budget I initially set out for myself. 

My original concept by Gareth Davies:




Texture style goal by the same artist: 






Final textures in UE4











Sunday, August 1, 2021

Project 03: Week 03 Textures

 This week I am behind but all other work for the other classes are completed, so I have the next 3 days to get the final sculpting for the base done, textures and finalizing the textures for the walker. here is where I am so far: 
























































































       


 I also had an alumni Joseph Denike rig the walker so now he is pretty poseable and I will be able to pose him in multiple poses or even animate him if I wanted to.








































Sunday, July 25, 2021

Project 03 Week 02: Proxy End and Base Start

 

For this week I wanted to finish the proxy for the main robot and start / finish the base and fell a little behind on the base. Here is where I am at with the walker and plan on doing some high rez edits in maya and a bit of boolean work to get some more mechanical looks to the main metal skeleton. 


Original Concept: 



















Side 01
















Side 02














Front















Back 













Top















Top Angled

















Angle Wire















Bottom Wire

















Base Proxy Sculpt in Medium












Decimated export into Maya: 



Scale with Walker



Sunday, July 18, 2021

Project 3 Week 01: Schedule and Proxy Start

 For the final project for the summer I decided on a concept art by Gareth Davies of a robot walker. This project will definitely require more proxying and thought because there is only one one view and the concept has some conflicting structures. I plan on completing the robot in maya and the base that the robot will sit on will be  simple desert scene proxied in oculus Medium and finished up in zbrush. 


Here is the original concept:






















I did a very simple sketch for what I would do for the top / front views but I want to take this week to flesh out in more detail what all of the center torso is made up of as well as the two guns that protrude from the front of the walker look like. 





















I collected a few references for how mechanical parts fit together and how I could incorporate them into this concept:











My schedule will require more time for the proxying process so I am taking two weeks for proxy / layout and game res, one for high res edits and then the final week for texturing and presentation. 


Here is my progress so far: 

















































Sunday, July 11, 2021

Tranquilizer Gun Week 04

 For this week I finalized textures and set up the lighting in UE4. Here is where the project stands: 

I had some issues with the lighting being built but here are my final textures in UE4 with an asset pack particle for the rings and a simple moving material for the nebula effect I made: 







Original Reference:





Substance final texture: 












Different lighting in UE4




















Updated Textures in Substance Painter: 




















Monday, July 5, 2021

Tranquilizer Gun Week 03: High res bake and game res

 This week I completed the high res for the gun as well as the game res and uv's. I baked everything in Substance painter and put basic colors down just to see how it looked with the first bake. This last week I plan on finishing up the textures and the niagra particle effect for the interior of the orb at the back end of the gun.















































































































Project 03: Week 04 Final Presentation