Sunday, December 13, 2020

Vegetation "Moss" in Unreal

 For the vegetation for the base of the cannon I ended up using sculpt detail and paint in substance to make it look like there was moss / algea from the ocean on top of the rocks I sculpted for the environment. 


Here are a few close ups of the moss detail. 







Final Presentation of Cannon and Environment

 

Here are some of the final renders of the cannon in ue4 with the environment attached. I ended up fixing some connection issues in my material and it solved my roughness being to low:















Monday, December 7, 2020

Cannon Final Environment

 The final images that I chose as reference for my cannon environment were the ones below: 

 








































Project 03: Week 04 Final Presentation