My goals post FIEA
My immediate goals post FIEA would be to get a position as a prop artist for a game studio.
I would like to eventually work with AR or VR development in an established studio.
I would like to focus on semi realistic to realistic styles such as aged furniture and worn architecture.
-Current focus would be on producing prop art and furthering my understanding of modular environment art.
Some extra studies that I will need to focus on are as followed:
-Materials and texture practice (such as understanding Metal and Roughness at an advanced level)
-Collection of real world materials and creating a personal library.
-Study of product design and blueprints.
Artstation Collection: https://www.artstation.com/gloriacarrazana/collections/1082348
-Reaching out to professionals in my field:
-Alexandre Proulx Audy : Senior Character Artist
- Raphaelle Deslandes : Concept artist at Counterplay Games
-Joel Zakrisson : 3D artist at DICE
-Joe Gloria : Senior Concept Designer
-Wardenlight Studio : Visual Development Studio
-Pablo Dobarro : 3D artist
-Girish Srinivasagopalan : Lead Character Artist
-Tai Ji : 3D Artist
- Davison Carvalho: Head of UI and Lead Concept Artist at Amazon Studios
-Blair Armitage: 3D Character Artist
Even though I want to focus on environmental art such as props and hard surfaces, there are modeling techniques from some character artists that I also want to lean about and will be reaching out to these artist for some advice as I move through FIEA.
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