This sprint I finished the sculpt and texture of the wood trim sheet. As well as applying the texture to the loft, walls, and staircase. I finished up the antique wine signs and I also created a quick material for the walls using a seamless texture and some noise to add a bit of grunge / mold to the walls around the bar. For the last sprint I will be iterating on the lighting in the main bar level.
Zbrush decimated trim sheet:
Loft above the piano, staircase and walls, with laid out uvs on the trim sheet:
Simple wall material with free seamless texture. I add a color node as well as a noise node to break up the seamless texture and give the walls a dirtier look to them and warm up the original color:
Antique wine signs textured in photoshop:
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