Oculus Medium Research
For this summer research project I wanted to explore virtual reality sculpting. I looked into a couple of programs and focused in on Oculus Medium, that is now called Adobe Medium. For the purpose of research and implementation I did not update the original program to the Adobe version to get a basic understanding of the original program for Oculus. While researching and jumping into the program blind I found a lot of helpful and interesting features that Medium provides for digital sculpting. In this brief research paper I will cover a few topics, first what is medium and how it works, why did I want to use this program and what will I use it for moving forward as a 3D digital artist, and some references and artists that I’ve come across while researching and using Medium.
How it Works and Main Features
When I jumped into medium my first impression was that of frustration. There is a short 6 part tutorial on how to use the basic functions of the program like how to pull up the brushes and use stamps, how to capture video and basic layer functionality. I did have some success with just clicking through menus and having a knowledge of other 3d modeling programs. But I did find a great youtuber series that goes into greater detail if you want to jump into the program. I wont go through all of the features but just a few of the basics to get you started in the program.
Jumping in you have your two oculus controllers, one will be your active brush and the other will hold your menus and alternative brushes. There are a variety of brushes, your basic sculpt brush that adds geometry in the air or onto an active surface, a cutting tool to split a sculpt into multiple pieces, a smoothing brush to reduce details, a move brush, a flatten brush to get smooth planar geometry, a paint brush to adjust color, inflate, and corkscrew brush that pulls geometry out in a spiral pattern.
With just these tools you will be able to start sculpting and creating models but there is also a menu of stamps and brush setting for each type of brush.
Color Selection
There are simple rendering options in Medium as well like adding lights to your scene and being able to export shots directly from your headset view or a camera on your free controller. If you were interested in exporting your entire process there is an option to record and export video as well.
I wanted to get into medium because it combined multiple interests of mine, I like traditional sculpting, as well as digital sculpting in Zbrush, and I want to learn more about VR in general. I did try Gravity Sketch briefly but that program was more nurb based modeling and I wanted a more traditional sculpting feel to create VR experiences and models.
For the last project of the semester I decided to use Medium to create a proxy base for a robot walker that I created in Maya. I used a variety of stamps and the clay and smooth tools to block out a simple rock and sand base that I will continue to sculpt and refine in Zbrush.
Rock Base in Medium
Here are some of the artist and youtube references I have looked to for inspiration as well as tutorials and how to’s while using Medium:
https://www.artstation.com/artwork/kAGwn
https://www.artstation.com/artwork/3orREJ
https://www.artstation.com/artwork/oe2Aq
https://www.artstation.com/artwork/XnoBAn
Southern GFX Youtube: https://www.youtube.com/channel/UC_y11RqmSPmFEXMl6VaWZpA
And Gnomon talk on Adobe Medium: https://www.youtube.com/watch?v=aRIVSDzVzlE&list=WL&index=10&t=565s
Where to get Medium: https://www.oculus.com/experiences/rift/3257686387611106/?locale=en_US
Share library for Stamps: https://forums.oculusvr.com/t5/Oculus-Medium/Sharing-Custom-Stamps-Libraries/m-p/661271
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