Monday, January 25, 2021
Monday, January 18, 2021
Proxy and High Resolution Sculpt of GW 6681 Spring Assisted Knife
Here are my references for my knife project, I decided to buy the knife to have for real life inspection to get a better look at the intricate pieces I could not see from the images below.
Once the proxy was completed, I continued to make the high res, proxy, and booleans in maya and move over into Zbrush.
After exporting the knife from zbrush I brought the High res into Maya and did some renders in arnold with basic materials. This week I will continue to make the game res geometry and add textures.
Sunday, December 13, 2020
Vegetation "Moss" in Unreal
For the vegetation for the base of the cannon I ended up using sculpt detail and paint in substance to make it look like there was moss / algea from the ocean on top of the rocks I sculpted for the environment.
Here are a few close ups of the moss detail.
Final Presentation of Cannon and Environment
Here are some of the final renders of the cannon in ue4 with the environment attached. I ended up fixing some connection issues in my material and it solved my roughness being to low:
Monday, December 7, 2020
Monday, November 30, 2020
Cannon Environment Proxy
This week we were to take our cannon and envision the environment that it would be set in. Below are the reference images that I will be using this week to take the proxy below into a more polished state:
Monday, November 23, 2020
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For the final project for the summer I decided on a concept art by Gareth Davies of a robot walker. This project will definitely require mo...
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This week I am behind but all other work for the other classes are completed, so I have the next 3 days to get the final sculpting for the ...
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For this final sprint it was just mostly polish for me. I moved some pieces around in the main level bar scene so that it would be easier t...








































