Monday, January 18, 2021

Proxy and High Resolution Sculpt of GW 6681 Spring Assisted Knife

 Here are my references for my knife project, I decided to buy the knife to have for real life inspection to get a better look at the intricate pieces I could not see from the images below. 








































Once the proxy was completed, I continued to make the high res, proxy, and booleans in maya and move over into Zbrush.


























After exporting the knife from zbrush I brought the High res into Maya and did some renders in arnold with basic materials. This week I will continue to make the game res geometry and add textures.

























Sunday, December 13, 2020

Vegetation "Moss" in Unreal

 For the vegetation for the base of the cannon I ended up using sculpt detail and paint in substance to make it look like there was moss / algea from the ocean on top of the rocks I sculpted for the environment. 


Here are a few close ups of the moss detail. 







Final Presentation of Cannon and Environment

 

Here are some of the final renders of the cannon in ue4 with the environment attached. I ended up fixing some connection issues in my material and it solved my roughness being to low:















Monday, December 7, 2020

Cannon Final Environment

 The final images that I chose as reference for my cannon environment were the ones below: 

 








































Monday, November 30, 2020

Cannon Environment Proxy

 This week we were to take our cannon and envision the environment that it would be set in. Below are the reference images that I will be using this week to take the proxy below into a more polished state:












Project 03: Week 04 Final Presentation