Thursday, September 24, 2020

Week 04- Use of Basic Lighting

For this week, we focused on the basics of lighting in Maya. We were given a series of models and were tasked to light them in a way where there was a clear directional light, an ambient/bounce light and a rim light. This way we emulate a real world studio lighting set up, but for 3D models. 


First I pulled in each model into the scene and set up a directional, point and sky dome light.














once I liked the lighting, I set up a render camera and set the render settings to be a vertical render.
















I then rendered out each model, and then edited them in photoshop. My results are below:


Original render out of Maya: 
























































Edited in Photoshop: 
























































Original render out of Maya: 
























































Edit in Photoshop:


 





























Original render out of Maya: 






























Edit in Photoshop:































And Finally my lego ship from the 3D art project: 






























Edit in Photoshop: 



No comments:

Post a Comment

Project 03: Week 04 Final Presentation