This week we were tasked to take our sculpts and low poly conversions into Substance painter and apply color that matched a particular style we used as reference.
Below is my previous collage of references I used last week:
The image I used as a color reference was this one in particular:
And for the bullet boxes I used this image as a reference for my color choices:
Here are the maps that I exported from Substance for both the crate and the bullet boxes
for UE4:
Ammunition boxes and Bullets:
Crate:
After exporting the textures from substance, I then imported the final models into a previous unreal scene:
Creating materials in Unreal:
Finally, here are a set of renders out of the unreal level with all of the textures and normals applied:
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