Monday, March 8, 2021

Octofud Sculpt - Week 1 Proxy and High Res Start


For this week I decided on doing Octofud as my character sculpt. I took the concept that was provided and did quick simple orthographic sketches in Photoshop and then took that into maya to create the proxy in A pose. Then I took the limbs and used the bend curve deformer in zbrush to position the arms to get the final image below as the start of my high res sculpt.





 































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Project 03: Week 04 Final Presentation