Monday, February 22, 2021

Monday, February 15, 2021

Nerf Gun High Res : Part 2

 Here is my current progress on the gun I will continue updating the parts that are missing and bring the model into zbrush for the nerf logos and decals. 






























Friday, February 5, 2021

Common Corpse Bride Sprint 02

 This sprint I completed multiple tasks. I put together our asset list reference images into a pur ref board in order for our modelers to have access to every visual we want in our experience. I found images and labeled them with the name of the asset compared to our excel file naming. 






































































I also Exported and labeled the piano proxy for Abi to start working on mapping the individual keys to their respective notes. I followed this format below: 











Then I imported all of the keys into unreal: 








I also was able to set up my Oculus headset at home and redid the layout of the whole environment and replaced some of our proxies. I went back and fourth between Maya and viewing the environment in VR to get a better scale for all of the models. I was also able to add another proxy (coffin shelves) into the scene.
















Some general tasks that I completed this week was delegating tasks to all of the team members, submitting all documents in perforce and final layout check prior to submitting for sprint 02. Moving forward I am going to push out more proxies for the remaining assets that have not been addressed and then I will start working on more detailed modeling of those proxies. 

Monday, January 18, 2021

Proxy and High Resolution Sculpt of GW 6681 Spring Assisted Knife

 Here are my references for my knife project, I decided to buy the knife to have for real life inspection to get a better look at the intricate pieces I could not see from the images below. 








































Once the proxy was completed, I continued to make the high res, proxy, and booleans in maya and move over into Zbrush.


























After exporting the knife from zbrush I brought the High res into Maya and did some renders in arnold with basic materials. This week I will continue to make the game res geometry and add textures.

























Project 03: Week 04 Final Presentation