Game res progress.
High res in Zbrush:
Here is my current progress on the gun I will continue updating the parts that are missing and bring the model into zbrush for the nerf logos and decals.
This sprint I completed multiple tasks. I put together our asset list reference images into a pur ref board in order for our modelers to have access to every visual we want in our experience. I found images and labeled them with the name of the asset compared to our excel file naming.
I also Exported and labeled the piano proxy for Abi to start working on mapping the individual keys to their respective notes. I followed this format below:
Then I imported all of the keys into unreal:
I also was able to set up my Oculus headset at home and redid the layout of the whole environment and replaced some of our proxies. I went back and fourth between Maya and viewing the environment in VR to get a better scale for all of the models. I was also able to add another proxy (coffin shelves) into the scene.
Some general tasks that I completed this week was delegating tasks to all of the team members, submitting all documents in perforce and final layout check prior to submitting for sprint 02. Moving forward I am going to push out more proxies for the remaining assets that have not been addressed and then I will start working on more detailed modeling of those proxies.
Here are my references for my knife project, I decided to buy the knife to have for real life inspection to get a better look at the intricate pieces I could not see from the images below.
Once the proxy was completed, I continued to make the high res, proxy, and booleans in maya and move over into Zbrush.
After exporting the knife from zbrush I brought the High res into Maya and did some renders in arnold with basic materials. This week I will continue to make the game res geometry and add textures.