For this sprint I changed around what I was working on to restart on the lighting for the overall bar scene. I optimized the lighting to have less overlap and brighten the overall scene to help match our references better. I also laid out and set up the trim sheet for the remaining assets in the scene that will be finished in the final sprint.
This is the first pass of the new lighting and I plan to iterate as the final pieces are added to the level. Our goal for the lighting is to match this image:
Some optimization shots for the new set up:
light map density:
Prep trim sheet sent over to zbrush, the sheet will texture most of the remaining wood pieces in the scene, such as the stairs, loft and wood paneling on the walls.
I also added more geo to some of the main parts of the scene, and did a basic uv layout. These pieces will need a second uv set specifically for the trim sheet once that is completed this following sprint:
For the final sprint I will tackle:
-Finish sculpt and texture of the wood trim sheet
-Create wall seamless texture
-Create brick texture for small part of main wall
-Finalize lighting
-texture small square frame
-Import all final assets once uv's are laid out on trim sheet