Sunday, June 27, 2021

Tranquilizer Gun Project 02: week 02 High Res

 

This week I wanted to complete the high res  for the gun and got about 95% done. I still have a few creases to smooth out on the geometry as well as getting the wrap / rubber band grip geometry in. Im hoping to do that in medium but if it does not come out clean I will use maya and Zbrush to get the nice creases in the rubber banding.











































































































I also found a great tutorial on how I plan to tackle the nebula effect inside the bullets and the main tank. So I will be testing that out this week as well as test baking and game res geometry.


https://cghow.com/ue4-niagara-nebula/


Friday, June 25, 2021

Corpse Bride Sprint 03

 For this sprint I changed around what I was working on to restart on the lighting for the overall bar scene. I optimized the lighting to have less overlap and brighten the overall scene to help match our references better. I also laid out and set up the trim sheet for the remaining assets in the scene that will be finished in the final sprint. 














    This is the first pass of the new lighting and I plan to iterate as the final pieces are added to the level. Our goal for the lighting is to match this image: 




























    Some optimization shots for the new set up: 












    light map density: 













    Prep trim sheet sent over to zbrush, the sheet will texture most of the remaining wood pieces in the scene, such as the stairs, loft and wood paneling on the walls. 













    I also added more geo to some of the main parts of the scene, and did a basic uv layout. These pieces will need a second uv set specifically for the trim sheet once that is completed this following sprint:








For the final sprint I will tackle: 


-Finish sculpt and texture of the wood trim sheet
-Create wall seamless texture
-Create brick texture for small part of main wall
-Finalize lighting
-texture small square frame
-Import all final assets once uv's are laid out on trim sheet 


Sunday, June 20, 2021

Project 02: Tranquillizer Gun

 So for the second project I had originally started to sculpt in medium with a different concept art but found out it was an actual in game asset so I decided to change my gun ( awaiting Nick's permission) to a genuine concept that had not been rendered in 3d. 



Here is the reference images that I have for the revolver: 
























        And here is where I am at with the proxy so far: 


















   Schedule: 


Week 01: slight set back because of concept issue. I plan to get the proxy done by Tuesday at the latest.

Week 02: Game res and uvs done. Begin High poly sculpt in Oculus Medium and clean up in zbrush.

Week 03: High poly sculpt completed and exported. Set up lighting in Unreal. 

Week 04: Textures and final presentation.

Sunday, June 13, 2021

Sea Side Shack: Week 04

 For the final week of this project I intended to get all of the textures done for the shack and set up the model in unreal.  




























Here is where I am at with the textures for the main structures of the shack.

Substance renders: 













































For the trees, grass and floor plane those will all be completed in Photoshop and then imported into UE4





Thursday, June 10, 2021

Corpse Bride Sprint 02

 For sprint 02, I was supposed to get the table, chair, bench and piano all game res'd, uvd, sculpted and textured. I was able to accomplish that by this sprint. There are few changes that I may make  if I have extra time this next sprint such as adding a bit  more geometry to the table.



To recap here is the schedule:





















Here are the updated models in Iray: 


Table: 



















 Chair:






Piano:





 
Bench:



All assets have had material instances and imported all textures into unreal and have been applied to the game res geometry in the corpse bride level. 

Sunday, June 6, 2021

Project 01: Week 03 Progress

This week I finished up the sculpting for the assets that needed more detail and laid out the Uvs for all of the assets in a better layout within four materials. I will be creating the foliage and ground texture in Photoshop and the rest of the assets will be painted on in Substance painter. For this final week I will be finishing the textures and getting everything into engine and lit.

Here is my progress so far:

First bake in substance:

































Tuesday, June 1, 2021

Project 01: UVs and Game Res Seaside Shack

 For this week I completed all of the game res geometry for all of the pieces in the environment. I also uv'd all of the pieces into three separate materials. I wanted to get the sculpting done on the wood pieces done this week so I could have two weeks to texture, but I will need to take a day or two out of that schedule to add sculpt information in the wood pieces and tarps to add the fine detail shown in the reference. 



































Foliage UVs




















Fabric UVs, I wanted to have the fabrics on a separate material so I could add masks in unreal to give movement to the fabric without having to do any rigging.




















And here is the UV for the rest of the objects hand laid out, I want to optimize the space so I will most likely take another pass at the UV layout so that the more important objects have more real-estate  on the 0 to 1 space. 




Project 03: Week 04 Final Presentation