For the final turn in for the semester there were a few tasks that needed to get completed based off of our final critique. I managed to get most of them completed except for lighting since that is something we will need to tweak continuously as we move in to final semester.
I assigned everyone's tasks for the final sprint and laid out my own:
-Finalize goal polycount for all assets in the scene
-Add dust particle effect to the bar area:
I made a proxy pulse material for the flower BP in order to catch the players attention towards the flowers:
I migrated the roach particle effect from the scifi polar asset pack into the scene as a place holder:\
I also added a joint chain to the tapestry in the scene and added wind in order to have some environmental animation happening in the bar area:
and finally I found and added some walla walla sound effects to liven up the bar scene as if there were more people in the area: