Monday, September 21, 2020
Lego Project Part 2
Thursday, September 17, 2020
Week 03: Value
This week we were tasked to take a 3D model and do a study about contrast and value. Below is the board I put together for some lighting reference and color inspiration.
We were given the model below as well:
In Photoshop I worked with layers of color and filters and got the below results after:
Sunday, September 13, 2020
Week 03 Lego Project Part 1 : Building the Lego Bricks
This week we were tasked to create lego pieces in Maya from reference and to a particular scale.
Below is the reference I decided to follow to create the pieces.
We were given a base scene file and basic legos for reference to get us started on making the rest of the custom pieces.
First for each piece we would need to make the proxy shape.
Once the shape was at a place that I was comfortable moving forward with, it was time to add more detail and bevels to get that classic Lego brick look.
Here are the pieces that I will be using to assemble the ship and import all the assets into UE4 next week.
Wednesday, September 9, 2020
Common Art Week 02: Silhouettes
This week for common art we were focusing on Silhouettes. We were provided with a base model and Pureref reference image board to get us started off. The designs we would make were to prepare us for a later collaborative work where a team of us would be updated the classic arcade game Galaga. Whenever I think of Galaga's ships I automatically think about bugs and that is where I focused the majority of my inspiration for my ship designs.
Monday, September 7, 2020
3D Art- Week 02 Minecraft
For this weeks assignment, we were tasked to create cubes and textures in the style of minecraft and then to create a scene in unreal.
I chose a collection of images to pull inspiration from below prior to jumping into Maya or Unreal.
To start off we needed to create a cube in Maya and give it enough of a rounded beveled edge so that our minecraft style blocks would be easy to UV and texture.
Thursday, September 3, 2020
Common Art Week 01: Sparth
This week for common art we were tasked to explore basic shapes in 3D to create a piece of 2D art inspired by the artist Sparth.
I put together multiple references and decided on a few images that I wanted to recreate below. I liked the layout of the first image, the color palette from the second, and the ship design from the third.
I started off with some cubes and rectangles, and set the ground plane in Maya.
I continued to add some more shapes and add some lighting. This would be the camera angle I chose to render out.
I added more details to the scene with a ship inspired from one of Sparth's designs.
I rendered out the Maya scene as a .png and imported the image into Photoshop and started on the line work first.
After the line work was completed, I moved on to the base colors and then added more details to get a similar painting effect that Sparth uses in some of his concept work.
After adjusting some of the colors of the ship, this was the final version of the piece.
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For the final project for the summer I decided on a concept art by Gareth Davies of a robot walker. This project will definitely require mo...
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This week we were tasked to take our sculpts and low poly conversions into Substance painter and apply color that matched a particular styl...
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For this week I wanted to finish the proxy for the main robot and start / finish the base and fell a little behind on the base. Here is wh...


























