Sunday, May 23, 2021

Project 01: Sea Side Shack check in 01

 For week one I have completed my proxy mesh about 98%. There are a few tiny objects that I am still debating whether or not I want to include as well as all of the rope work. For this project I want to focus on the texturing the most and want to give it about 2 weeks of dedicated work. I plan to finish the game res and the bit of sculpting necessary for the assets so I have the time to add detailed textures to match the reference I chose the second week. 








Basic Schedule:

Week one 

select and proxy out concept for project 01

Week two

 all game res and sculpting of all objects completed. Import and start lighting in UE4

Week three and four

 dedicated to texturing and final implementation of all assets in UE4. 

CorpseBride Summer Schedule Sprint 01

 For the summer we are pushing to complete the Corpse Bride VR experience and I have worked together with my team to create a schedule to complete all assets with about a week and change to make any tweaks needed after assets are completed. 


I have 9 assets that I am responsible for: 


Bar - Wall

Bar - Table

Bar - Chair

Upstairs Flooring

Banister

Staircase

Square Picture frame

Piano Bench

Piano


The objects in brown will be created / textured via a trim sheet and here is the schedule when they will be turned in below:





























Asset list with images 


















             Most of my assets will be delivered during sprint 2 and 4. With the exception of the square frame in sprint 3.


Here are the assets as they stand in the level currently: 

Sprint 02

























Piano and Piano Bench. Theses are our hero pieces so I will spend more time on the sculpting and texturing of these two and that is why it will  be delivered in sprint 2. The bench needs to be scaled up to fit Emily's model so she can sit comfortably in the seat. 





























Table and Chair, these are simpler pieces and I plan on having these completed within the next sprint. 



Sprint 03






























Square picture frame, this is a very minor and simple object and will be delivered in sprint 3 while I start the trim sheet process for the following objects below: 


Sprint 04



































             Upstairs flooring, walls, staircase and banister will all be completed via a trim sheet. I will add a bit more detail so there is physical depth to the objects but the majority of the sculpt information will be done using a trim sheet. 

Monday, May 17, 2021

Week One: Portfolio Piece Selection

 For the first week we are picking our concept and starting the proxy process. For my schedule I will most likely follow the schedule Nick has provided for us with maybe a few tweaks. I will take the rest of the day to evaluate the assets I need for this environment and base a schedule off of what I think is the best way for me to attack this piece. 


For my three choices I decided on the pieces below: 














I ended up going with the beach side shack for this project because I wanted to tackle many smaller props within a contained environment. We had previously been focusing on single assets and I wanted to pull all of the techniques together in a small environment since this is what I want to focus on in the future.












I have created a list of assets based off what I can make out in the concept art, and here is what I have so far: 

-Rounded Post

-Square Post Long

-Square post Med

-Square post Short

-Tree leaf Card x2

-Grass Card x2

-Hanging Lantern

-Large Sack Closed

-Large Sack Opened W/items x2

-Cardboard Box

-Small Crate

-Small Stool

-Folding Sign with Notes

-Book shelf

-Books

-Rope ties x2

-Rug

-Lantern

-Bowls x3

-Jar with Lid

-Hanging Sign Large

-Hanging Sign small

-Hanging Goards (one and recolor)

-Tree Trunk x2

-Small Box

-Octogon Bucket

-Tarps x3

-Rocks varied

-Ground plane soft edges-Bar/Shop counter x2 (can reuse / modular ) 


There are quite a few pieces but if I can get a good start on my proxies I know that I can completed the project within our 4 week time limit. I plan to import all of the environment into UE4 and light it in there as well. Texturing will be done with Substance painter and sculpting with zbrush. For a future project I will look into incorporating Oculus Medium as part of my research project and also to get practice in VR sculpting and learn the workflow from vr to maya etc. 

Monday, April 26, 2021

Final Sprint Turn in Corpse Bride

 For the final turn in for the semester there were a few tasks that needed to get completed based off of our final critique. I managed to get most of them completed except for lighting since that is something we will need to tweak continuously as we move in to final semester.


I assigned everyone's tasks for the final sprint and laid out my own:


-Finalize goal polycount for all assets in the scene
















-Add dust particle effect to the bar area:













I made a proxy pulse material for the flower BP in order to catch the players attention towards the flowers:













I migrated the roach particle effect from the scifi polar asset pack into the scene as a place holder:\



 








I also added a joint chain to the tapestry in the scene and added wind in order to have some environmental animation happening in the bar area:












and finally I found and added some walla walla sound effects to liven up the bar scene as if there were more people in the area:




Module 4 Part 3: Game Res and First Bake

 For  this section of the module we needed to complete our game res and get our first bakes of our high res. In order to get some variation in the model and not have the same sculpt information repeated four times, I did two variants of the main beam so that you see different information on the largest part of the model while you are in VR and I laid out the UVs all separately so that I can give the wood variations in color. 



I ran into an issue when baking that eventually I solved. My bakes were not appearing in any program and after hours of trouble shooting the solution was that my uv's were on the wrong uv space. Once I moved the uvs back into the 0 to 1 space my model bakes fine and I was able to import all of my maps from Marmoset into substance to get the bakes below:


























And here are the uvs laid out: 






Monday, April 19, 2021

Module 4 - Environment: Ship Interior Part 02

 For this week we needed to finish the high res sculpt of our assigned asset. For the chandelier I wanted something a little more exciting than what I initially had so I redid a bit of the original proxy and pushed for cleaner geometry.


I decided that since we have the nautical theme and the some of the environment team members were going to incorporate some marine life to their sculpts I wanted to include a metal jellyfish as the cage for my lantern / candle that will hang off of the wooden chandelier in the ship. 


Here is the geometry I sent over to Zbrush. I still have some clean up to do to get the poly count down but this base gives me a better idea of what the overall shape of the game res will look like.















I started off with a base layer of wood grain for the overall chandelier, and then created two alphas from images I found to add some more carved decals on top of the initial grain of the wood. After importing them i then smoothed out the alphas and added some extra detail cuts with the Orb brush set: 




Then here is my current high res rendered in Zbrush: 











since the chandelier will be symmetrical I only have to do one section and either duplicate it in maya  or unreal to save time and have an easier time baking once this is transferred into Substance Painter.



Monday, April 5, 2021

Interior Ship: Chandelier Proxy

 For this week, we needed to take a portion of the level that we were assigned and take a proxy that was provided to us and edit that in a way to prep it for the Orb style. I was assigned the chandelier and decided to change the shape a bit to give it more bevels and some metal and rope accents down the center. I also rounded out the candle holders that hang on the ends of the wood beams. I plan on doing one side and sculpting on that piece and then duplicating that around for textures and baking. I also plan on doing an ornate sculpt of some sea scenery on the flat sides of the beams to reflect David's squid sculpt on his trim sheets. 


Here are some of the images I looked at for shape and eventually for material references: 




















Side by side with original proxy: 



































Wire frame of single side:


and here is a view of the chandelier with the sections duplicated across to match the original proxy provided: 


In the flat sections of the beams I want to do an ornate carving of an octopus and pirate ship, and for the candles I want to sculpt different levels of melting wax. 

Project 03: Week 04 Final Presentation